| Presentation:
The traditional large lecture class, even when entertainingly taught,
may not achieve the goals of the course: namely, to transfer long-term
knowledge to students and to affect their worldview. There are structural
problems that inhibit the widespread adoption of good principles
of teaching and learning. Some of these are particular to the sciences,
but they all come into play with large classes in any discipline.
The faculty in any department where the culture and reward structure
favor research over instruction have disincentives to innovation.
In a small department there may only be one person who is up to
date on best pedagogical practices. The graying professoriate has
a growing disconnect with the technology and computer habits of
their undergraduates. In most large lecture situations, there is
limited support (one GTA for a class of 100 or more), and limited
opportunity to break the class into small groups. How do we engage
students and encourage learning in these conditions?
Learner-Center Teaching
The premise of this presentation is that professor-centered lectures,
no matter how well crafted and how entertaining, can only go so
far in helping students learn (Bridges and Desmond, 2000). The most
effective courses are learner-centered courses where learning goals
are clearly stated and are commensurate with the methods of evaluation,
where interactive techniques are used to continually engage students,
and where assessment is used to tune the strategies to the particular
context of each course, each professor and each set of students
(Angelo and Cross, 1993). There is no “one size fits all”
in learner-centered education.
Most professors are familiar with the ugly little pact that can
develop in the classroom. They agree to be highly structured in
their presentation and not to ask students to think outside the
box, and they evaluate according to the material in the textbook
and objective tests, usually multiple choice. In return, the students
agree not to be disruptive, to act as receptacles for information,
and to regurgitate the information reliably when it is time for
a test. All of this is implicit. As long as nobody questions the
premise, everyone is happy. This description is a caricature, but
not by much.
Imagine that you call your students to attention and read them
the following: “It’s very important that you learn about
traxoline. Traxoline is a brand new form of zionter. It is montilled
in Ceristanna. The Ceristannians gristerlate large amounts of fevon
and then brachter it to quasel traxoline. Traxoline may well be
one of our most lukized snezlaus in the future because of our zionter
lescelidge.” Suitably primed, students might well be able
to answer a series of questions about the mythical substance traxoline,
but it would be the ultimate empty exercise (an unpublished example
from Judy Lanier). Traditional lectures can appear effective if
unexamined. Learner-centered techniques are awkward because they
require faculty to relinquish some authority and control in the
classroom. Peer learning shifts the locus and responsibility for
learning toward the student, which is always good! Unfortunately,
innovative teaching techniques can evaluate lower, at least initially,
so both faculty and heads of department need to be committed to
the larger goal of improving learning.
Student Misconceptions
Even when they are seeing your subject for the first time, students
are not blank sheets of paper when they come into the classroom.
Particularly in the sciences, students often hold strong misconceptions,
as illustrated by a quote from the NRC Report How People Learn:
“Students enter your lecture hall with preconceptions about
how the world works. If their initial understanding is not properly
engaged, they may fail to grasp the new concepts and information
that are taught, or they may learn them for the purposes of a test
but revert to their preconceptions outside the classroom”
(National Research Council, 2000).
Of course preconceptions are not always misconceptions, and therein
lies a complication. Children know that it gets hotter when you
approach a burner on the stove, they know that a car’s horn
sounds louder when it is approaching, and they know that a car headlight
gets brighter when it drives towards them. In all of these situations,
close means more and it becomes a strongly held perception about
the way the world works. But this knowledge may not be helpful in
a quite different situation, in astronomy. It is not hotter in summer
because we are closer to the Sun, and the brightest stars in the
sky are not the hottest. In these cases, the knowledge has to be
constructed in new circumstances and that cannot be done without
addressing the student’s pre-existing basis for physical intuition
(Comins, 2001; Hufnagel, 2002; Bailey and Slater, 2003).
Pedagogical Principles
Even with the temptations for instructors and students to buy into
a teaching model based on passivity and regurgitation of information,
there is plenty of evidence that traditional methods are not working.
Students often find traditional science courses to be boring, irrelevant,
and incongruous with the stated goals (Tobias, 1991). Research into
learning and cognition confirms that knowledge is associative, and
thus linked to prior mental models (Gabel, 1994). It also shows
that learning is context-dependent; what students learn depends
on the educational setting. In addition, it shows that students
require social interactions to learn deeply and effectively. Finally,
it shows that constructive learning requires mental effort—proper
pedagogy is difficult both for faculty and students!
It is useful to think of teaching in terms of a progression of
four models of pedagogy. At one extreme is the highly traditional
(and often stifling) model where information flows solely from the
instructor and the textbook. The learner is a recipient of information.
This model adheres to behaviorist principles of psychology. Next
is a model where students are active participants and the instructor
often acts as a facilitator. A classroom operating this way would
have a lot of hands-on labs or experiments, small group discussions,
and peer instruction. There is still a lot of structure in such
a course, but students get to shape the small-scale learning environment.
In terms of cognitive theory, this is cognitivism, where the learner
is often self-directed and a lot of time is spent problem-solving.
As the Chinese aphorism goes, “Tell me and I’ll forget;
show me and I’ll remember, involve me and I’ll understand.”
It has been an enormous struggle for higher education to move between
the first and second models of learning, yet there are two more
transitions that can be contemplated.
The third is what might be called an adaptive learning environment,
where the tools of the instruction and even the shape of the course
are molded by students. The content is made up of reusable learning
objects that can be arranged in different sequences, in contrast
to the linear flow of a textbook. This type of instruction is characterized
by exploration and cooperation and the basis in learning theory
is constructivism. A final step in this direction would be peer-to-peer
learning, with extensive use of blogs and wikis, co-creation of
learning materials by students, and the instructor as a coordinator.
Somewhere between the “fascism” of traditional instruction
and the “anarchy” of pure peer-to-peer environments
lies the sweet spot of effective instruction.
Inquiry-Based Methods
By contrast with traditional methods, active engagement or active
learning approaches produce significant and long-lasting learning
gains compared to even the most spirited lectures (NSTA, 2002; Bybee,
2002; Hake, 1997). Active learning occurs when students have to
take responsibility for participating in and monitoring of their
own learning by engaging in critical reasoning about the ideas presented
in the class. Techniques to encourage active learning include the
following:
- Ask students questions to frame a discussion. Raise a controversial
or topical issue. Use demonstrations or interactive lecture demonstrations.
- Give surprise quizzes (they don’t need to be graded to
be effective), but always screen questions to test higher order
thought processes in a Bloom taxonomy.
- Use personal responders (also called “clickers”)
for misconception testing, opinion polling. Note cards or other
low-tech methods can be used. It is easy to involve all students
because the polling can be anonymous, and the feedback to both
students and instructor is immediate (Duncan and Mazur, 2005).
- Have students do short writing assignments in class. They can
be asked to address the “muddiest point” or summarize
the day’s main points.
- Find video clips, songs, or references to the popular culture
to ground material in student’s everyday lives and engage
different learning styles.
- Use peer instruction techniques such as “think-pair-share”
or interactions in small groups such as “concept tests”
or “lecture tutorials” where students get nuggets
of instruction and then engage the material as a group by responding
to one or more questions that address misconceptions.
- Employ undergraduates as preceptors, where they take a leadership
role and help other students with their learning, in class and
out of class, and help with activities or extra credit events.
At most universities they can do this either for credit or for
a modest stipend. If properly prepared and trained, there should
be no fear of the “blind leading the blind” and preceptors
are much closer to the typical student in the class than a professor
or TA, so they can better understand their learning difficulties.
- Have students conduct debates, either individual or in a group.
Use role-playing; students can be asked to behave as particles,
genes, planets, or even stars. Whole class discussions can be
effective if used judiciously.
- Have students construct “concept maps” where they
have to define relationships between all the concepts in one topic
of the course.
- Employ portfolio assessment. In a portfolio, students build
a suite of written work over the entire course, getting feedback
and interim grades on each part. Some of the components of the
portfolio can be customized to their particular interests.
Even if lectures are still the primary delivery vehicles, they
can easily include several of these techniques, so that inquiry-based
instruction can be introduced incrementally or in stages. The advantages
of any of these techniques are that student misconceptions are explicitly
identified, the instructor is better paced, and the students are
more engaged with the class. For instance, an interactive demo could
be preceded by a short quiz with clickers or note cards to identify
the most common misconceptions about the demo topic. Alternately,
the class could be asked to briefly write their expectations for
an upcoming demo on a card, and then the cards are passed around
to mix them up. Sample responses can then be read out before the
demo is begun.
Simple “show and tell” is very effective if it makes
students think more deeply about the material. In astronomy, an
iron meteorite can be used to spark discussion. It is an example
of a messenger from trillions of miles away and billions of years
ago because its material was ejected from a star before the Earth
was born. In biology, a package of dental floss in a red plastic
Easter egg makes a good scale model of a red blood cell and can
be used to convey the vast information content of DNA. Pass the
egg around the class and unravel the floss: 5 kilometers of it would
be the length of DNA in a human cell. Students could imagine information
written on it like the “book of life” where a sentence
is the length of a gene and the smallest unit of information, a
base pair, is a fraction of a millimeter.
Many companies and individuals have developed resources that can
help increase student engagement and learning. Some are associated
with prominent textbooks and so are free to adopters of the books,
while others are available on the Web; in particular see the MERLOT
repository. Textbook-linked activities are often excellent because
publishers see them as a way to gain comparative advantage in the
competitive marketplace and they can invest hundreds of thousands
of dollars in applets and interactive tutorials.
In astronomy, there are sophisticated Java applets for introductory
astronomy courses that essentially allow students to behave like
real scientists—taking realistic but synthetic data with plausible
errors, varying parameters, and fitting models. Examples include
detecting extrasolar planets with Doppler velocity data (Bothun)
and modeling changes in chemical composition of planetary atmospheres
and their effects on climate (McCray). A new book of feedback questions/discussion
prompts is aimed specifically at introductory astronomy courses
(Adams, Prather, and Slater, 2004); the same group has collected
strategies for teaching large astronomy classes (Slater and Adams,
2003; see also Pompea, 2000). Also, ranking tasks and peer instruction
methods have been documented (Green, 2003). Newer ideas like concept
maps do not yet have research to back up their effectiveness (see
the IHMC Cmap tools). Portfolio assessments, while labor-intensive
for the instructor, are usually popular with students because of
the high degree of feedback and customization (Danielson and Abrutyn,
1997).
The Role of Technology
The ancient Greek philosophers were right: The best form of instruction
is the Socratic dialog. Since then, there have only been two revolutions
in the delivery of instruction. The first occurred at the time of
the Apollo moon landings, when overhead projectors began to supplant
the traditional blackboard. The second began with the maturation
of personal computing and it continues today, with a bewildering
array of multimedia tools and technologies. Moore’s law for
the increasing speed of microprocessors and its analog in bandwidth
are transforming the economy. Higher education is simply riding
this wave of exponential change.
The Net Generation is able to multitask and expects a high degree
of engagement with technology (Oblinger and Oblinger, 2005). Technology
itself does not guarantee good instruction and some uses are merely
“shovelware,” where old content is dressed in new clothes
without any enhancement in its function. Academia is still coming
to grips with the best ways to teach students using technology (Brown,
2000; Palloff and Pratt, 2001).
As technology advances, we are moving towards a more customizable
interface and new teaching techniques should take advantage of this.
Some instructors have experimented with wiki-type projects, and
the increasingly ubiquitous presence of Web phones may allow instructors
to push both general and customized content to each of their students.
Voice interpretation technology may soon permit students to interact
with a database using text-to-speech software. Instructors should
prepare to use the best of the current technology to improve their
interactions with students. For example, a very exciting wave of
the future is the use of virtual 3D worlds like “Second Life”
(see Web references at the end of this writeup) as social learning
spaces and places where instructors and students can co-create educational
experiences.
Discussion:
The group was concerned about all the various pressures that may
keep instructors from trying these new techniques, as well as with
the time and support required for some of the techniques (such as
portfolio assessment or evaluation using wikis and blogs). Additional
pressures come from textbook publishers and reviewers of textbooks
not to change the classic course structure, from MCAT and other
standardized tests that force instructors to cover a certain set
of material, and from tenure processes at major universities that
weight research more heavily and so disfavor time invested in teaching.
To combat all of these forces, suggestions included starting modestly
with peer-to-peer and other interactive techniques (for example,
use TAs to lead small group discussions rather than trying to force
a whole class discussion), not leaping straight from traditional
to completely peer-to-peer based classes, and finding and using
textbooks that help set up a conversation with the students (Examples
mentioned included a few books by Addison-Wesley and Dover, as well
as experiments in online publishing by various academics). It was
recognized that as these techniques are more frequently used, they
will come to seem normal and accepted. The instructional culture
has not yet reached the tipping point. Last, technology is not always
a panacea: Everyone in the room had seen miserable PowerPoint presentations!
The group was also worried about the lower evaluations that may
result if an instructor switches teaching techniques. For example,
lecture-tutorials often get a response like “I hated this
at the start but I learned a lot,” and fair and balanced peer
teaching evaluations may be impossible if there are no other pioneering
teachers in your department. There was also the awareness that large
lecture classes are usually starved of departmental and central
support (not just for TAs), and many of the innovative techniques
either have startup costs or need more than a single TA to carry
them out.
The solutions seemed to be variations on “Don’t underestimate
your students.” Some participants reported success in talking
about Bloom’s Taxonomy and the Learning Methods Inventory
with their students, in order to explain to them why you are doing
things the way you are. Session leader Impey pointed out that at
the University of Arizona, after the institution implemented clickers
in a few classrooms over a wide range of disciplines, it was the
students who loved them so much that they forced a more widespread
adoption of the clicker technology. Midterm evaluations can be introduced,
as long as you explain their role to the students and what you consider
the goals for the course. The students will offer more nuanced feedback
if they truly think the instructor will change.
The speaker was asked what new-style learning techniques had worked
less well. He responded that some small group work doesn’t
work well, if the students end up working at widely divergent rates;
there ends up being a lot of tension for the instructor and a lot
of frustration for the students. Also, portfolio evaluations need
to have clear expectations, with a strong framework and explicit
evaluation rubrics, or the students can be paralyzed by an activity
such as comparing two articles with divergent views.
Final worries involved instructors’ expectations of students
in terms of their comfort and familiarity with technology; just
because someone looks things up on Wikipedia does not mean that
they understand how a wiki works. Similarly, they may not even be
familiar with simple Excel analysis. One participant mentioned that
all students were required to get Microsoft certification. Technology
and coding can also be integrated into courses in such a way as
to force students to learn things more deeply. Also, remember that
JSTOR and other academic search engines may be frustrating to someone
who is used to the ease of Google and Wikipedia, but assignments
can be crafted so that students will be forced to go beyond these
basic materials. Instructors should not forget to use their library
staff.
Recommendations:
- When moving from traditional to more interactive/peer-to-peer
techniques, do not assume you have to do it all at once. Start
small, and remember that some low-technology techniques can still
promote student engagement. There are plenty of resources available;
refer to the references and inquire of innovative colleagues what
has worked for them. If you are stuck with a “traditionalist”
department, try recruiting one or two colleagues, and emphasize
the techniques that have been experimentally shown to improve
student retention.
- Do not underestimate your students’ ability to understand
why you are changing techniques, but always make sure you explain
things. Students will be particularly forgiving if they feel you
are open to suggestions and have their interests in mind.
- Conversely, do not assume that your students have a preset knowledge
of all things technological. Craft your assignments to force them
to go deeper into the content or literature and improve their
computer literacy beyond a superficial level.
Acknowledgements
C. Impey: I am very grateful to colleagues Tim Slater and Ed
Prather for educating me over the years in learner-centered techniques
and for doing the research that demonstrates the effectiveness
of many of the pedagogical ideas in this presentation. I also
thank Adrienne Gauthier and Gina Brissenden for many conversations
about technology and instructional design, and Erika Offerdahl
and Audra Baleisis for getting my hands dirty with portfolio evaluation.
I have learned a lot about inquiry-based instruction from Dick
McCray and Doug Duncan at the University of Colorado, Greg Bothun
at the University of Oregon, and Eric Mazur at Harvard University.
My research in this field has been supported over the past decade
by the National Science Foundation under the DUE, DTS, and SGER
programs.
References/Resources:
Publications
- Adams, J.P, Prather, E.E., and Slater, T.F.(2004). Lecture
Tutorials for Introductory Astronomy, Pearson Education.
- Angelo, T.A., and Cross, K.P. (1993). Classroom Assessment
Techniques: A Handbook for College Teachers, 2nd Edition, San
Francisco: Jossey-Bass.
- Bailey, J.M., and Slater, T.F. (2003). A Review of Astronomy
Education Research, Astronomy Education Review, Volume 2, pp.
20-45.
- Bridges, G.S., and Desmond, S., eds. (2000). Teaching and Learning
in Large Classes, Washington, D.C.: American Sociological Association.
- Brown, D.G., ed. (2000). Interactive Learning: Vignettes from
America’s Most Wired Campuses, Bolton, MA: Anker Publishing.
- Bybee, R.W., ed. (2002). Learning Science and the Science of
Learning, Arlington, VA: NSTA Press.
- Comins, N.F. (2001). Heavenly Errors: Misconceptions About
the Real Nature of the Universe, New York: Columbia University
Press.
- Danielson, C., and Abrutyn, L. (1997). An Introduction to Using
Portfolios in the Classroom, Alexandria, VA: Association for Supervision
and Curriculum Development.
- Duncan, D., and Mazur, E. (2005). Clickers in the Classroom:
How to Enhance Science Teaching using Classroom Response Systems,
Pearson Education.
- Gabel, D.L., ed. (1994). Handbook of Research on Science Teaching
and Learning, New York: Macmillan.
- Green, P.J. (2003). Peer Instruction in Astronomy, Pearson
Education.
- Hake, R.R. (1998). Interactive Engagement Versus Traditional
Methods, American Journal of Physics.
- Hufnagel, B. (2002). Development of the Astronomy Diagnostic
Test, Astronomy Education Review, Volume 1, pp. 47-51.
- National Research Council (2000). How People Learn, Washington,
D.C.: NRC.
- National Science Teachers Association (2002). Innovative Techniques
for Large-Group Instruction, Arlington, VA: NSTA Press.
- Oblinger, D.G., and Oblinger, J.L., eds. (2005). Educating
the Net Generation, Educause.
- Palloff, R.M., and Pratt, K. (2001). Lessons from the Cyberspace
Classroom, San Francisco: Jossey-Bass.
- Pompea, S.M. (2000). Great Ideas for Teaching Astronomy, Thomson
Learning.
- Salter, T.F., and Adams, J.P. (2003). Learner-Centered Astronomy
Teaching: Strategies for Astro 101, Pearson Education.
- Tobias, S. (1991). They’re Not Dumb, They’re Different:
Stalking the Second Tier, American Journal of Physics, Volume
59, pp. 1155-1157.
Websites
- Bothun, G., University of Oregon, nearly three dozen Java applets
in astronomy and physics, see http://jersey.uoregon.edu/vlab/index.html.
- Institute for Human and Machine Cognition, this university
research project provides access to free concept-mapping tools,
see http://cmap.ihmc.us.
- McCray, R., University of Colorado, astronomy applets with
realistic simulations of complex physical situations, see http://stem.colorado.edu/applets.
- MERLOT, Multimedia Educational Resource for Learning and Online
Teaching, the major national repository of peer-reviewed instructional
applications and reusable learning objects, see http://www.merlot.org.
- Pew Internet and American Life Project, the best way to keep
up with the changing landscape of the Internet and its effect
on culture, including learning. A series of reports can be found
at http://www.pewinternet.org.
- Second Life, a burgeoning 3D virtual world with over 1,000,000
inhabitants, used by dozens of college classes each year for distance
and social learning experiments, see http://www.secondlife.com.
- Wikipedia, at 1,500,000 articles in English and growing, this
free online resource has become the first place students go for
information, forcing instructors to address its strengths and
its limitations, see http://www.wikipedia.org.
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